Guus Kemperman
Engine Programmer
Hi, I'm Guus! A soon-to-be graduate from Breda University of Applied Sciences with experience working on commercial engines, while balancing (overly) ambitious personal projects in my free time. I have a deep understanding of C++, as well as practical experience with developing multiplayer, scripting and reflection for game engines. This is matched by strong communication skills and a genuine enthusiasm for contributing as part of a larger team.
C++
5 years of experience with a strong passion for C++. I watch conference talks, attend local meetings, give presentations and write blogs about the language and it's features.
Visual Studio
5 years of experience and my IDE of choice. Familiar with it's debugging, profling, and project configuration tools.
Visual Studio Code
1 year of experience, for smaller projects, quick demos and documentation.
Unreal Engine
2 years of Unreal C++ experience
GitHub
3 years of experience. Experienced with its pipelines and used them in a team environment, including reviews, automated checks and managing branches.
Perforce
3 years of experience with Perforce and P4V in a collaborative team environment, including active participation in code reviews.
Jira
3 years of experience planning and tracking projects in team environments.
Breda University of Applied Sciences
Programming Student
September 2021 - July 2026
Followed the Creative Media and Game Technologies (CMGT) course at Breda University of Applied Sciences.
Behaviour Interactive
Tools & Gameplay Intern
September 2025 - January 2026
Contributed to an unnannounced project. I gained experience in Unity, C#, multiplayer mobile development, and a deeper understanding of improving game dev pipelines.
Remedy Entertainment
Junior Engine Programmer
February 2026 - Present
Contributing to Northlight engine as part of the core engine team, with a focus on improving the scripting system. My main responsibilities include bug fixing, optimising, and adding any features required to support the game teams.
Coral Engine (August 2024)
Coral Engine began as a personal passion project during a summer holiday. Over time, it evolved into a full-fledged engine featuring visual scripting and a robust editor. After eight months of solo development, I was joined by five talented programmers to prepare for the development of Lichgate. Three designers joined our team and were able to utilise its capabilities to create their own prototypes, assets and gameplay features.
Umbra Mortis (July 2025)
Umbra Mortis is a 1-3 player coop FPS shooter made in Unreal Engine, where you fight hordes of zombies in the streets of Venice.
Lichgate (July 2024)
Lichgate - a relentless survivor, action rogue-like where you must grow stronger to vanquish the undead - made with our custom-built Coral Engine!
Turbo Tails (June 2022)
A 4 player mouse racing game with chaotic weapons. It received the Best Y1 Game 2023 award from industry professionals and the Best Tech award from BUAS staff.
Spider Sling (April 2022)
A game where you try to survive for as long as possible, created in a custom highly optimised 2D GPU Raytracing framework.
RTS 3D (January 2022)
A cross-platform retro RTS
RTS 2D (October 2021)
A CPU rendered 2D RTS game
Snow man's land (May 2021)