Guus Kemperman
Engine Programmer @ Remedy Entertainment
Hi, I'm Guus! I am an engine programmer with experience working on commercial engines across PC & consoles, all while balancing (overly) ambitious personal engine projects in my free time. I have a deep understanding of C++, as well as experience with integrating multiplayer, scripting and reflection into game engines. This is matched by strong communication skills and a genuine enthusiasm for contributing as part of a larger team. If that sounds of interest to you, feel free to reach out; I'm always open to new opportunities!
C++
7 years of experience with a strong passion for C++. I watch conference talks, attend local meetings, give presentations and write blogs about the language and it's features.
Visual Studio
7 years of experience and my IDE of choice. Familiar with it's debugging, profling, and project configuration tools.
Visual Studio Code
3 year of experience, for smaller projects, quick demos and documentation.
Unreal Engine
2 years of Unreal C++ experience
GitHub
6 years of experience. Experienced with its pipelines and used them in a team environment, including reviews, automated checks and managing branches.
Perforce
4 years of experience with Perforce and P4V in a collaborative team environment, including active participation in code reviews.
Jira
4 years of experience planning and tracking projects in team environments.
Breda University of Applied Sciences
Programming Student
September 2021 - July 2026
Graduated cum laude from the Creative Media and Game Technologies (CMGT) course.
Behaviour Interactive
Tools & Gameplay Intern
September 2025 - January 2026
Contributed to an unnannounced multiplayer mobile project in Unity, focused on streamlining development pipelines.
Remedy Entertainment
Junior Engine Programmer
February 2026 - Present
Contributing to Northlight engine as part of the core engine team, with a focus on improving the scripting system.
Northlight Engine (Present)
Northlight is Remedy Entertainment's in-house engine, powering Alan Wake 2 and Control Resonant. As part of the core engine team I focus on the scripting system, making Lua fast and stable across every game built on the engine.
Coral Engine (August 2024)
Coral Engine began as a personal passion project during a summer holiday. Over time, it evolved into a full-fledged engine featuring visual scripting and a robust editor. After eight months of solo development, I was joined by five talented programmers to prepare for the development of Lichgate.
Control Resonant (September 2026)
As a Junior Engine Programmer I contributed to the game's frame-rate targets through performance work and script-level optimisations.
Umbra Mortis (July 2025)
Umbra Mortis is a 1-3 player coop FPS shooter made in Unreal Engine, where you fight hordes of zombies in the streets of Venice.
Lichgate (July 2024)
Lichgate - a relentless survivor, action rogue-like where you must grow stronger to vanquish the undead - made with our custom-built Coral Engine!
Turbo Tails (June 2022)
A 4 player mouse racing game with chaotic weapons. It received the Best Y1 Game 2023 award from industry professionals and the Best Tech award from BUAS staff.
Spider Sling (April 2022)
A game where you try to survive for as long as possible, created in a custom highly optimised 2D GPU Raytracing framework.
RTS 3D (January 2022)
A cross-platform retro RTS
RTS 2D (October 2021)
A CPU rendered 2D RTS game
Snow man's land (May 2021)