Guus Kemperman

Guus Kemperman

Engine Programmer

Student at Breda University of Applied Sciences in Creative Media and Game Technologies. Skilled in Engine and Tools programming, with strong experience in custom engines. Passionate about programming and proficient in C++. Additional experience with Unreal, AI and gameplay programming. Currently looking for a position starting in September 2025.

C++ icon

C++

5 years of experience with a strong passion for C++. I watch conference talks, attend local meetings, give presentations and write blogs about the language and it's features.

Visual Studio icon

Visual Studio

5 years of experience and my IDE of choice. Familiar with it's debugging, profling, and project configuration tools.

Visual Studio Code icon

Visual Studio Code

1 year of experience, for smaller projects, quick demos and documentation.

Unreal Engine icon

Unreal Engine

2 years of Unreal C++ experience

GitHub icon

GitHub

3 years of experience. Experienced with its pipelines and used them in a team environment, including reviews, automated checks and managing branches.

Perforce icon

Perforce

3 years of experience with Perforce and P4V in a collaborative team environment, including active participation in code reviews.

Jira icon

Jira

3 years of experience planning and tracking projects in team environments.

Resume

Coral Engine (August 2024)

Coral Engine began as a personal passion project during a summer holiday. Over time, it evolved into a full-fledged engine featuring visual scripting and a robust editor. After eight months of solo development, I was joined by five talented programmers to prepare for the development of Lichgate. Three designers joined our team and were able to utilise its capabilities to create their own prototypes, assets and gameplay features.

🧠 Contributions: Designed core architecture | Runtime Reflection | Visual scripting | Serialization | Prefabs | Editor | Asset management | Physics | Particles | Optimisations | And much more!

🔧 Engine/Tools: C++

👥 Team Size: Solo for 8 months & Team of 10 for 6 months

💻 Platforms: Windows | PS5

Duration: 14 Months

Lichgate (July 2024)


Lichgate - a relentless survivor, action rogue-like where you must grow stronger to vanquish the undead - made with our custom-built Coral Engine!

🧠 Contributions: AI Navigation | Procedural Terrain

🔧 Engine/Tools: Coral Engine

👥 Team Size: 6 Programmers | 3 Designers

💻 Platforms: Windows | PS5

Duration: 8 Weeks

Turbo Tails (June 2022)


A 4 player mouse racing game with chaotic weapons. It received the Best Y1 Game 2023 award from industry professionals and the Best Tech award from BUAS staff.

🧠 Contributions: Designed AI | Local Multiplayer | UI | Core systems

🔧 Engine/Tools: Unreal

👥 Team Size: 3 Programmers | 4 Designers | 6 Artists

💻 Platforms: Windows

Duration: 8 Weeks

Spider Sling (April 2022)


A game where you try to survive for as long as possible, created in a custom highly optimised 2D GPU Raytracing framework.

🧠 Contributions: Optimisations | Physics | Graphics

🔧 Engine/Tools: C++ | OpenGL

👥 Team Size: Solo

💻 Platforms: Windows

Duration: 8 Weeks

RTS 3D (January 2022)


A cross-platform retro RTS

🧠 Contributions: Procedural Enemies & Terrain | Graphics | AI

🔧 Engine/Tools: C++ | OpenGL

👥 Team Size: Solo

💻 Platforms: Windows | Linux

Duration: 8 Weeks

RTS 2D (October 2021)


A CPU rendered 2D RTS game

🧠 Contributions: Graphics | AI

🔧 Engine/Tools: C++

👥 Team Size: Solo

💻 Platforms: Windows

Duration: 8 Weeks

Snow man's land (May 2021)


The project that got me accepted into BUAS. Build snowmen, shoot snowballs and destroy the enemy igloos!

🧠 Contributions: Graphics | AI | UI | Audio | Procedural generation

🔧 Engine/Tools: C++

👥 Team Size: Solo

💻 Platforms: Windows

Duration: 7 Months